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Broken age knot solution
Broken age knot solution













broken age knot solution
  1. #BROKEN AGE KNOT SOLUTION PATCH#
  2. #BROKEN AGE KNOT SOLUTION FULL#

Part 1 of Broken Age is on the easy side among point-and-clicks, to the point that the old-school players who made up the Kickstarter donor base (like myself) expressly asked for harder puzzles in Part 2. If you managed to get through all of Broken Age, you'll be fine. It's interesting to see a totally different perspective on the difficulty from others here who might not have gone into Grim via that progression.

broken age knot solution

I suppose it is a bit of an acquired skill to intuitively "read" the genre like how a person with Mario experience would read a platforming game, or a person with Metroid experience would read Hollow Knight's map. PC adventures that evolved from text-based to graphical form had their own conventions that were all about thinking along chains of item/environment lock-and key interactions: pop this lock to get this key, and so on, while exploring all the dialogue options to get a clear idea of your ultimate objective. It's not the same kind of systems-driven logic-puzzle experience as Baba Is You at all. I've always rated this game as one of my great favourites, especially due to the artwork and writing, although in retrospect I've come to see DotT as the superior design.

#BROKEN AGE KNOT SOLUTION PATCH#

It's too bad the roughest patch of the game hits so early on. I will admit, in hindsight, that the whole Petrified Forest sequence (unfortunately pretty early in the game, in Act I) is pretty rough and finicky-there's a slight execution barrier even when you do see what to do-but Act II is itself one of the greatest puzzle-adventure chapters and one of the most memorable towns in video games, and worth the price of admission. The main hurdle with Grim back in its own day was the switch to 3D, back when it only had tank controls and you had to follow the character's eyeline to see which objects were interactive.

#BROKEN AGE KNOT SOLUTION FULL#

I was very much into PC puzzle-adventures when it came out and had worked through most of the big guns from LucasArts, so I've played it multiple times through since the pre-release demo in 1998 (with long, long breaks to forget the puzzles), never with a guide, and never had much trouble it's actually pretty streamlined next to many of its precursors, as from Full Throttle onwards, Tim Schafer generally confined item puzzles to smaller chapters and environments (compared to the game-long sprawl of his masterpiece, Day of the Tentacle). I'm surprised to see people reporting so much difficulty with Grim Fandango, but it may just be a difference in background.















Broken age knot solution